Elemental HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Honest
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

King of the Swamp
King of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

The Earth - Hex-Sealed Fusion
The Earth - Hex-Sealed Fusion
The Earth - Hex-Sealed Fusion
EARTH 3
The Earth - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.

The Light - Hex-Sealed Fusion
The Light - Hex-Sealed Fusion
The Light - Hex-Sealed Fusion
LIGHT 3
The Light - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.

Crusader of Endymion
Crusader of Endymion
Crusader of Endymion
LIGHT 4
Crusader of Endymion
  • ATK:

  • 1900

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.

Elemental HERO Neos Alius
Elemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.

Evocator Chevalier
Evocator Chevalier
Evocator Chevalier
FIRE 4
Evocator Chevalier
  • ATK:

  • 1900

  • DEF:

  • 900


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.

Black Luster Soldier
Black Luster Soldier
Black Luster Soldier
EARTH 8
Black Luster Soldier
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Black Luster Ritual".

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Dark Hole
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    E - Emergency Call
    E - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.

      Enemy Controller
      Enemy Controller
      Enemy Controller
      Spell Quick
      Enemy Controller

        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

        Forbidden Lance
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

          Fusion Gate
          Fusion Gate
          Fusion Gate
          Spell Field
          Fusion Gate

            While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.

            Gemini Spark
            Gemini Spark
            Gemini Spark
            Spell Quick
            Gemini Spark

              Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

              Miracle Fusion
              Miracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                Polymerization
                Polymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  Pot of Duality
                  Pot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                    Tag(s):

                    Terraforming
                    Terraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.



                      Tag(s):

                      Dark Bribe
                      Dark Bribe
                      Dark Bribe
                      Trap Counter
                      Dark Bribe

                        When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

                        Dimensional Prison
                        Dimensional Prison
                        Dimensional Prison
                        Trap Normal
                        Dimensional Prison

                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.

                          Interdimensional Matter Transporter
                          Interdimensional Matter Transporter
                          Interdimensional Matter Transporter
                          Trap Normal
                          Interdimensional Matter Transporter

                            Target 1 face-up monster you control; banish that target until the End Phase.

                            Mirror Force
                            Mirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                              Seven Tools of the Bandit
                              Seven Tools of the Bandit
                              Seven Tools of the Bandit
                              Trap Counter
                              Seven Tools of the Bandit

                                When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.

                                Solemn Judgment
                                Solemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  Solemn Warning
                                  Solemn Warning
                                  Solemn Warning
                                  Trap Counter
                                  Solemn Warning

                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                    Tag(s):

                                    Torrential Tribute
                                    Torrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.

                                      Extra Deck

                                      Dragon Master Knight
                                      Dragon Master Knight
                                      Dragon Master Knight
                                      LIGHT 12
                                      Dragon Master Knight
                                      • ATK:

                                      • 5000

                                      • DEF:

                                      • 5000


                                      "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

                                      Elemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      WATER 8
                                      Elemental HERO Absolute Zero
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                      Elemental HERO Gaia
                                      Elemental HERO Gaia
                                      Elemental HERO Gaia
                                      EARTH 6
                                      Elemental HERO Gaia
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2600


                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

                                      Elemental HERO Great Tornado
                                      Elemental HERO Great Tornado
                                      Elemental HERO Great Tornado
                                      WIND 8
                                      Elemental HERO Great Tornado
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                                      Elemental HERO Nova Master
                                      Elemental HERO Nova Master
                                      Elemental HERO Nova Master
                                      FIRE 8
                                      Elemental HERO Nova Master
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

                                      Elemental HERO The Shining
                                      Elemental HERO The Shining
                                      Elemental HERO The Shining
                                      LIGHT 8
                                      Elemental HERO The Shining
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                                      Vision HERO Adoration
                                      Vision HERO Adoration
                                      Vision HERO Adoration
                                      DARK 8
                                      Vision HERO Adoration
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2100


                                      2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.

                                      Ally of Justice Catastor
                                      Ally of Justice Catastor
                                      Ally of Justice Catastor
                                      DARK 5
                                      Ally of Justice Catastor
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                                      Brionac, Dragon of the Ice Barrier
                                      Brionac, Dragon of the Ice Barrier
                                      Brionac, Dragon of the Ice Barrier
                                      WATER 6
                                      Brionac, Dragon of the Ice Barrier
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1400


                                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                                      T.G. Hyper Librarian
                                      T.G. Hyper Librarian
                                      T.G. Hyper Librarian
                                      DARK 5
                                      T.G. Hyper Librarian
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                                      Trishula, Dragon of the Ice Barrier
                                      Trishula, Dragon of the Ice Barrier
                                      Trishula, Dragon of the Ice Barrier
                                      WATER 9
                                      Trishula, Dragon of the Ice Barrier
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                                      Main: 55 Extra: 15

                                      1 cardElemental HERO Stratos
                                      1 cardElemental HERO Stratos
                                      Elemental HERO Stratos
                                      WIND 4
                                      Elemental HERO Stratos
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 300


                                      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                      1 cardHonest 1 cardHonest
                                      Honest
                                      LIGHT 4
                                      Honest
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 1900


                                      During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                                      3 cardKing of the Swamp 3 cardKing of the Swamp
                                      King of the Swamp
                                      WATER 3
                                      King of the Swamp
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 1100


                                      This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                                      2 cardManju of the Ten Thousand Hands 2 cardManju of the Ten Thousand Hands
                                      Manju of the Ten Thousand Hands
                                      LIGHT 4
                                      Manju of the Ten Thousand Hands
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1000


                                      When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                      1 cardThe Earth - Hex-Sealed Fusion 1 cardThe Earth - Hex-Sealed Fusion
                                      The Earth - Hex-Sealed Fusion
                                      EARTH 3
                                      The Earth - Hex-Sealed Fusion
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1600


                                      You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.


                                      3 cardThe Light - Hex-Sealed Fusion 3 cardThe Light - Hex-Sealed Fusion
                                      The Light - Hex-Sealed Fusion
                                      LIGHT 3
                                      The Light - Hex-Sealed Fusion
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1600


                                      You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.


                                      1 cardCrusader of Endymion 1 cardCrusader of Endymion
                                      Crusader of Endymion
                                      LIGHT 4
                                      Crusader of Endymion
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1200


                                      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.


                                      3 cardElemental HERO Neos Alius 3 cardElemental HERO Neos Alius
                                      Elemental HERO Neos Alius
                                      LIGHT 4
                                      Elemental HERO Neos Alius
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1300


                                      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


                                      1 cardEvocator Chevalier 1 cardEvocator Chevalier
                                      Evocator Chevalier
                                      FIRE 4
                                      Evocator Chevalier
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 900


                                      This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.


                                      3 cardBlack Luster Soldier 3 cardBlack Luster Soldier
                                      Black Luster Soldier
                                      EARTH 8
                                      Black Luster Soldier
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      You can Ritual Summon this card with "Black Luster Ritual".


                                      2 cardEffect Veiler 2 cardEffect Veiler
                                      Effect Veiler
                                      LIGHT 1
                                      Effect Veiler
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                      1 cardDark Hole
                                      1 cardDark Hole
                                      Dark Hole
                                      Spell Normal
                                      Dark Hole

                                        Destroy all monsters on the field.


                                        2 cardE - Emergency Call 2 cardE - Emergency Call
                                        E - Emergency Call
                                        Spell Normal
                                        E - Emergency Call

                                          Add 1 "Elemental HERO" monster from your Deck to your hand.


                                          2 cardEnemy Controller
                                          2 cardEnemy Controller
                                          Enemy Controller
                                          Spell Quick
                                          Enemy Controller

                                            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                            3 cardForbidden Lance 3 cardForbidden Lance
                                            Forbidden Lance
                                            Spell Quick
                                            Forbidden Lance

                                              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                              3 cardFusion Gate 3 cardFusion Gate
                                              Fusion Gate
                                              Spell Field
                                              Fusion Gate

                                                While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


                                                2 cardGemini Spark 2 cardGemini Spark
                                                Gemini Spark
                                                Spell Quick
                                                Gemini Spark

                                                  Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                                                  2 cardMiracle Fusion 2 cardMiracle Fusion
                                                  Miracle Fusion
                                                  Spell Normal
                                                  Miracle Fusion

                                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                    1 cardPolymerization 1 cardPolymerization
                                                    Polymerization
                                                    Spell Normal
                                                    Polymerization

                                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                      2 cardPot of Duality
                                                      2 cardPot of Duality
                                                      Pot of Duality
                                                      Spell Normal
                                                      Pot of Duality

                                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                        Tag(s):

                                                        3 cardTerraforming
                                                        3 cardTerraforming
                                                        Terraforming
                                                        Spell Normal
                                                        Terraforming

                                                          Add 1 Field Spell from your Deck to your hand.




                                                          Tag(s):

                                                          1 cardDark Bribe 1 cardDark Bribe
                                                          Dark Bribe
                                                          Trap Counter
                                                          Dark Bribe

                                                            When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                            3 cardDimensional Prison 3 cardDimensional Prison
                                                            Dimensional Prison
                                                            Trap Normal
                                                            Dimensional Prison

                                                              When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                              3 cardInterdimensional Matter Transporter 3 cardInterdimensional Matter Transporter
                                                              Interdimensional Matter Transporter
                                                              Trap Normal
                                                              Interdimensional Matter Transporter

                                                                Target 1 face-up monster you control; banish that target until the End Phase.


                                                                1 cardMirror Force
                                                                1 cardMirror Force
                                                                Mirror Force
                                                                Trap Normal
                                                                Mirror Force

                                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                  1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                                                  Seven Tools of the Bandit
                                                                  Trap Counter
                                                                  Seven Tools of the Bandit

                                                                    When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                    1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                    Solemn Judgment
                                                                    Trap Counter
                                                                    Solemn Judgment

                                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                      Tag(s):

                                                                      2 cardSolemn Warning 2 cardSolemn Warning
                                                                      Solemn Warning
                                                                      Trap Counter
                                                                      Solemn Warning

                                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                        Tag(s):

                                                                        1 cardTorrential Tribute
                                                                        1 cardTorrential Tribute
                                                                        Torrential Tribute
                                                                        Trap Normal
                                                                        Torrential Tribute

                                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                          2 cardDragon Master Knight 2 cardDragon Master Knight
                                                                          Dragon Master Knight
                                                                          LIGHT 12
                                                                          Dragon Master Knight
                                                                          • ATK:

                                                                          • 5000

                                                                          • DEF:

                                                                          • 5000


                                                                          "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                                          2 cardElemental HERO Absolute Zero 2 cardElemental HERO Absolute Zero
                                                                          Elemental HERO Absolute Zero
                                                                          WATER 8
                                                                          Elemental HERO Absolute Zero
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                          1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                                          Elemental HERO Gaia
                                                                          EARTH 6
                                                                          Elemental HERO Gaia
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 2600


                                                                          1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                                          1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                                                          Elemental HERO Great Tornado
                                                                          WIND 8
                                                                          Elemental HERO Great Tornado
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2200


                                                                          1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                                          1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                                          Elemental HERO Nova Master
                                                                          FIRE 8
                                                                          Elemental HERO Nova Master
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2100


                                                                          1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                                          3 cardElemental HERO The Shining 3 cardElemental HERO The Shining
                                                                          Elemental HERO The Shining
                                                                          LIGHT 8
                                                                          Elemental HERO The Shining
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2100


                                                                          1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                                          1 cardVision HERO Adoration 1 cardVision HERO Adoration
                                                                          Vision HERO Adoration
                                                                          DARK 8
                                                                          Vision HERO Adoration
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2100


                                                                          2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


                                                                          1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                          Ally of Justice Catastor
                                                                          DARK 5
                                                                          Ally of Justice Catastor
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 1200


                                                                          1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                          1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                          Brionac, Dragon of the Ice Barrier
                                                                          WATER 6
                                                                          Brionac, Dragon of the Ice Barrier
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1400


                                                                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                          1 cardT.G. Hyper Librarian
                                                                          1 cardT.G. Hyper Librarian
                                                                          T.G. Hyper Librarian
                                                                          DARK 5
                                                                          T.G. Hyper Librarian
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1800


                                                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                          1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                                          Trishula, Dragon of the Ice Barrier
                                                                          WATER 9
                                                                          Trishula, Dragon of the Ice Barrier
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)



                                                                          ELEMENTAL HERO Decks in TCG








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