Elemental HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Masked HERO Dusk Crow
Masked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Vision HERO Increase
Vision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Fusion Destiny
      Fusion Destiny
      Fusion Destiny
      Spell Normal
      Fusion Destiny

        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

        Mask Change
        Mask Change
        Mask Change
        Spell Quick
        Mask Change

          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

          Miracle Fusion
          Miracle Fusion
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

            Polymerization
            Polymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

              Extra Deck

              Masked HERO Dark Law
              Masked HERO Dark Law
              Masked HERO Dark Law
              DARK 6
              Masked HERO Dark Law
              • ATK:

              • 2400

              • DEF:

              • 1800


              Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

              Main: 52 Extra: 1

              3 cardDoomcaliber Knight 3 cardDoomcaliber Knight
              Doomcaliber Knight
              DARK 4
              Doomcaliber Knight
              • ATK:

              • 1900

              • DEF:

              • 1800


              Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


              3 cardElemental HERO Spirit of Neos 3 cardElemental HERO Spirit of Neos
              Elemental HERO Spirit of Neos
              LIGHT 7
              Elemental HERO Spirit of Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


              3 cardGorz the Emissary of Darkness 3 cardGorz the Emissary of Darkness
              Gorz the Emissary of Darkness
              DARK 7
              Gorz the Emissary of Darkness
              • ATK:

              • 2700

              • DEF:

              • 2500


              When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


              2 cardGuardian Baou 2 cardGuardian Baou
              Guardian Baou
              DARK 4
              Guardian Baou
              • ATK:

              • 800

              • DEF:

              • 400


              Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.


              1 cardGuardian Ceal 1 cardGuardian Ceal
              Guardian Ceal
              FIRE 4
              Guardian Ceal
              • ATK:

              • 1700

              • DEF:

              • 1400


              Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.


              1 cardGuardian Eatos 1 cardGuardian Eatos
              Guardian Eatos
              WIND 8
              Guardian Eatos
              • ATK:

              • 2500

              • DEF:

              • 2000


              If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.


              1 cardGuardian Elma 1 cardGuardian Elma
              Guardian Elma
              WIND 3
              Guardian Elma
              • ATK:

              • 1300

              • DEF:

              • 1200


              Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.


              1 cardGuardian Grarl 1 cardGuardian Grarl
              Guardian Grarl
              EARTH 5
              Guardian Grarl
              • ATK:

              • 2500

              • DEF:

              • 1000


              Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).


              1 cardGuardian Kay'est 1 cardGuardian Kay'est
              Guardian Kay'est
              WATER 4
              Guardian Kay'est
              • ATK:

              • 1000

              • DEF:

              • 1800


              Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.


              1 cardGuardian Tryce 1 cardGuardian Tryce
              Guardian Tryce
              LIGHT 5
              Guardian Tryce
              • ATK:

              • 1900

              • DEF:

              • 1700


              Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.


              2 cardLuna the Dark Spirit 2 cardLuna the Dark Spirit
              Luna the Dark Spirit
              DARK 4
              Luna the Dark Spirit
              • ATK:

              • 1600

              • DEF:

              • 1200


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.


              1 cardRegenesis Dragon 1 cardRegenesis Dragon
              Regenesis Dragon
              WIND 8
              Regenesis Dragon
              • ATK:

              • 2500

              • DEF:

              • 2500


              If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


              1 cardRegenesis Warrior 1 cardRegenesis Warrior
              Regenesis Warrior
              FIRE 7
              Regenesis Warrior
              • ATK:

              • 2500

              • DEF:

              • 2500


              If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


              1 cardSoul of Purity and Light 1 cardSoul of Purity and Light
              Soul of Purity and Light
              LIGHT 6
              Soul of Purity and Light
              • ATK:

              • 2000

              • DEF:

              • 1800


              This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.


              3 cardTenmataitei 3 cardTenmataitei
              Tenmataitei
              DARK 5
              Tenmataitei
              • ATK:

              • 2400

              • DEF:

              • 1000


              Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.


              1 cardButterfly Dagger - Elma
              1 cardButterfly Dagger - Elma
              Butterfly Dagger - Elma
              Spell Equip
              Butterfly Dagger - Elma

                The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.


                1 cardGravity Axe - Grarl
                1 cardGravity Axe - Grarl
                Gravity Axe - Grarl
                Spell Equip
                Gravity Axe - Grarl

                  The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


                  2 cardHand Destruction 2 cardHand Destruction
                  Hand Destruction
                  Spell Quick
                  Hand Destruction

                    Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                    3 cardMessenger of Peace 3 cardMessenger of Peace
                    Messenger of Peace
                    Spell Continuous
                    Messenger of Peace

                      Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                      1 cardOne Day of Peace
                      1 cardOne Day of Peace
                      One Day of Peace
                      Spell Normal
                      One Day of Peace

                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                        1 cardRainbow Veil 1 cardRainbow Veil
                        Rainbow Veil
                        Spell Equip
                        Rainbow Veil

                          If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                          1 cardRod of Silence - Kay'est 1 cardRod of Silence - Kay'est
                          Rod of Silence - Kay'est
                          Spell Equip
                          Rod of Silence - Kay'est

                            The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.


                            1 cardShooting Star Bow - Ceal 1 cardShooting Star Bow - Ceal
                            Shooting Star Bow - Ceal
                            Spell Equip
                            Shooting Star Bow - Ceal

                              The equipped monster loses 1000 ATK, but it can attack your opponent directly.


                              1 cardTwin Swords of Flashing Light - Tryce 1 cardTwin Swords of Flashing Light - Tryce
                              Twin Swords of Flashing Light - Tryce
                              Spell Equip
                              Twin Swords of Flashing Light - Tryce

                                Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.


                                1 cardUnited We Stand
                                1 cardUnited We Stand
                                United We Stand
                                Spell Equip
                                United We Stand

                                  The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                  3 cardWater of Life 3 cardWater of Life
                                  Water of Life
                                  Spell Normal
                                  Water of Life

                                    If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.


                                    1 cardWicked-Breaking Flamberge - Baou 1 cardWicked-Breaking Flamberge - Baou
                                    Wicked-Breaking Flamberge - Baou
                                    Spell Equip
                                    Wicked-Breaking Flamberge - Baou

                                      Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.


                                      3 cardArmory Call 3 cardArmory Call
                                      Armory Call
                                      Trap Normal
                                      Armory Call

                                        Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                                        1 cardCollected Power 1 cardCollected Power
                                        Collected Power
                                        Trap Normal
                                        Collected Power

                                          Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.


                                          3 cardGood Goblin Housekeeping
                                          3 cardGood Goblin Housekeeping
                                          Good Goblin Housekeeping
                                          Trap Normal
                                          Good Goblin Housekeeping

                                            Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                            3 cardWaboku 3 cardWaboku
                                            Waboku
                                            Trap Normal
                                            Waboku

                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                              1 cardNumber 76: Harmonizer Gradielle 1 cardNumber 76: Harmonizer Gradielle
                                              Number 76: Harmonizer Gradielle
                                              LIGHT
                                              Number 76: Harmonizer Gradielle
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2100


                                              2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.


                                              tcg
                                              Elemental HERO
                                              5







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