Elemental HERO Deck Breakdown

Main Deck

Miracle Fusion
Miracle Fusion
Miracle Fusion
Spell Normal
Miracle Fusion

    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

    Good Goblin Housekeeping
    Good Goblin Housekeeping
    Good Goblin Housekeeping
    Trap Normal
    Good Goblin Housekeeping

      Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.

      Waboku
      Waboku
      Waboku
      Trap Normal
      Waboku

        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

        Main: 45 Extra: 12

        2 cardDarklord Marie 2 cardDarklord Marie
        Darklord Marie
        DARK 5
        Darklord Marie
        • ATK:

        • 1700

        • DEF:

        • 1200


        Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.


        1 cardElemental Grace Doriado 1 cardElemental Grace Doriado
        Elemental Grace Doriado
        LIGHT 9
        Elemental Grace Doriado
        • ATK:

        • 0

        • DEF:

        • 0


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).


        3 cardElemental HERO Bubbleman 3 cardElemental HERO Bubbleman
        Elemental HERO Bubbleman
        WATER 4
        Elemental HERO Bubbleman
        • ATK:

        • 800

        • DEF:

        • 1200


        If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


        3 cardElemental HERO Lady Heat 3 cardElemental HERO Lady Heat
        Elemental HERO Lady Heat
        FIRE 4
        Elemental HERO Lady Heat
        • ATK:

        • 1300

        • DEF:

        • 1000


        During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


        1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
        Elemental HERO Spirit of Neos
        LIGHT 7
        Elemental HERO Spirit of Neos
        • ATK:

        • 2500

        • DEF:

        • 2000


        When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


        3 cardThe Forgiving Maiden 3 cardThe Forgiving Maiden
        The Forgiving Maiden
        LIGHT 4
        The Forgiving Maiden
        • ATK:

        • 850

        • DEF:

        • 2000


        Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.


        3 cardElemental HERO Avian 3 cardElemental HERO Avian
        Elemental HERO Avian
        WIND 3
        Elemental HERO Avian
        • ATK:

        • 1000

        • DEF:

        • 1000


        A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


        3 cardElemental HERO Clayman 3 cardElemental HERO Clayman
        Elemental HERO Clayman
        EARTH 4
        Elemental HERO Clayman
        • ATK:

        • 800

        • DEF:

        • 2000


        An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


        3 cardElemental Mistress Doriado 3 cardElemental Mistress Doriado
        Elemental Mistress Doriado
        LIGHT 3
        Elemental Mistress Doriado
        • ATK:

        • 1200

        • DEF:

        • 1400


        This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.


        2 cardDoriado's Blessing 2 cardDoriado's Blessing
        Doriado's Blessing
        Spell Normal
        Doriado's Blessing

          This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.


          3 cardMiracle Fusion 3 cardMiracle Fusion
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


            3 cardPolymerization 3 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              3 cardPre-Preparation of Rites 3 cardPre-Preparation of Rites
              Pre-Preparation of Rites
              Spell Normal
              Pre-Preparation of Rites

                Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                3 cardFuh-Rin-Ka-Zan 3 cardFuh-Rin-Ka-Zan
                Fuh-Rin-Ka-Zan
                Trap Normal
                Fuh-Rin-Ka-Zan

                  When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.


                  3 cardGood Goblin Housekeeping
                  3 cardGood Goblin Housekeeping
                  Good Goblin Housekeeping
                  Trap Normal
                  Good Goblin Housekeeping

                    Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                    3 cardMagistery Alchemist 3 cardMagistery Alchemist
                    Magistery Alchemist
                    Trap Normal
                    Magistery Alchemist

                      Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.


                      3 cardWaboku 3 cardWaboku
                      Waboku
                      Trap Normal
                      Waboku

                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                        3 cardElemental HERO Electrum 3 cardElemental HERO Electrum
                        Elemental HERO Electrum
                        LIGHT 10
                        Elemental HERO Electrum
                        • ATK:

                        • 2900

                        • DEF:

                        • 2600


                        "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                        1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                        Elemental HERO Mariner
                        WATER 5
                        Elemental HERO Mariner
                        • ATK:

                        • 1400

                        • DEF:

                        • 1000


                        "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                        1 cardElemental HERO Mudballman 1 cardElemental HERO Mudballman
                        Elemental HERO Mudballman
                        EARTH 6
                        Elemental HERO Mudballman
                        • ATK:

                        • 1900

                        • DEF:

                        • 3000


                        "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.


                        1 cardElemental HERO Rampart Blaster 1 cardElemental HERO Rampart Blaster
                        Elemental HERO Rampart Blaster
                        EARTH 6
                        Elemental HERO Rampart Blaster
                        • ATK:

                        • 2000

                        • DEF:

                        • 2500


                        "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                        1 cardElemental HERO Steam Healer 1 cardElemental HERO Steam Healer
                        Elemental HERO Steam Healer
                        WATER 5
                        Elemental HERO Steam Healer
                        • ATK:

                        • 1800

                        • DEF:

                        • 1000


                        "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.


                        2 cardElemental HERO Sunrise 2 cardElemental HERO Sunrise
                        Elemental HERO Sunrise
                        LIGHT 7
                        Elemental HERO Sunrise
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                        2 cardSt. Joan 2 cardSt. Joan
                        St. Joan
                        LIGHT 7
                        St. Joan
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        "The Forgiving Maiden" + "Darklord Marie"


                        1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                        Number 49: Fortune Tune
                        LIGHT
                        Number 49: Fortune Tune
                        • ATK:

                        • 400

                        • DEF:

                        • 900


                        2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                        tcg
                        Elemental HERO
                        5







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